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Artist - (US-WA-Redmond - 98074)
Minimum Education: None Jobcode: L:97359045 Email this job to yourself or to a friend Click Here to Apply Online Job Title: Artist Job Category: Game Design Product: Games Date Posted: 12/04/2008 Job Code: 250012 Location: WA - Redmond Travel Required: Are you interested in creating innovative games that will change the way people play? If so, we want you to join our team to work on a next-generation project, built from the ground up at Microsoft Game Studios / SpawnPoint Studios. We have a very strong team starting a new project in a start-up like environment. This is a rare opportunity to work on a team of game industry experts tackling the challenges of creating innovative social games which use software and hardware technologies in new ways. SpawnPoint Studios, within MGS, is looking for a talented, motivated and experienced Sr. Environment Artist. This is a rare opportunity to join a seasoned, creatively driven team on an exciting next-generation project. Qualified individuals are expected to communicate and collaborate well throughout a development team, and have a proven track record in creating AAA art for games. Candidates will have experience creating a broad range of styles in both 2D and 3D mediums. Be well versed in programs like Photoshop and Maya, as well as demonstrate experience with current console art creation techniques like shader development, normal map creation, and high polygon modeling. RESPONSIBILITIES: The Sr. Environment Artist is responsible to model, texture, light, and polish in game assets to reflects and enhances the projects concept designs and gameplay. To create art that conforms to the technical guidelines of the target platform The Sr. Environment Artist is responsible to seek feedback from his peers and leads. Participate in meetings and reviews, as part of effective communication with the team. Mentor other artists in best practices, processes, and procedures pertaining to production. The Sr. Environment Artist is responsible to follow direction from their Lead and Director Give appropriate feedback to improve the creative process in a collaborative environment and be a positive and creative force in the team. Will capably and consistently meet project deadlines and milestones set by project leads and Art Director. QUALIFICATIONS: High school diploma or GED required. AA/BFA preferred, or at least can demonstrate through portfolio an industry standard level of art. 6+ years as professional artist or equivalent experience. Minimum of at least one current console generation title. Proficient with standard industry tools like Maya, Z-Brush or Mudbox, and Photoshop, with a high capacity to learn new tools. Demonstrate knowledge and application of next gen processes and techniques in your portfolio. Including, 3D modeling, shaders, lighting, and composition. Use with the Unreal 3 Engine or CryEngine a plus Passion for the industry and an understanding of market trends and styles Understanding of the development process Have a proactive work ethic, capable problem solver who is not afraid of big challenges. All candidates must deliver a full resume with samples to be considered for this position.
Microsoft Entertainment & Devices
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