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Game Tools & Modding Engineer REMOTE
Location:
US-CA-REMOTE
Jobcode:
MICRO
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Game Tools & Modding Engineer REMOTE


Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

If you have a strong foundation in game development + graphics programming, and enjoy working close to the engine, this role is for you.

Key Responsibilities:
Design and develop game systems and engine-level features using C++ and game engines
Develop tools and modding related to games
Work on rendering pipelines, shaders, and real-time graphics systems
Optimize performance across CPU/GPU, memory, and rendering workloads
Build and extend tools, pipelines, and engine systems to support development
Collaborate with designers, artists, and engineers to deliver high-quality experiences
Debug complex issues related to rendering, performance, and cross-platform compatibility
Write clean, maintainable, and well-documented code
Participate in code reviews and contribute to technical decision-making
Required Skills and Qualifications:
3–6 years of experience in game development or real-time graphics programming
Strong proficiency in C++
Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal
Solid understanding of:
Rendering pipelines
Shaders (HLSL/GLSL)
3D math and real-time graphics concepts
Experience with Unreal Engine or similar game engines
Familiarity with performance optimization (CPU/GPU, memory, multithreading)
Strong debugging and problem-solving skills
Ability to work independently in a remote, distributed team
Preferred Qualifications:
Experience with engine customization or low-level systems development
Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.)
Experience working on cross-platform or performance-constrained environments
Exposure to tooling, pipelines, or editor extensions
Background in multiplayer or large-scale systems
Important Note:
This role is focused on programming, rendering, and engine-level development.

Profiles primarily focused on design, QA, or art disciplines will not be considered.

Jon Thompson
esrhealthcare
Confidential
San Diego, CA 92126
Phone: 6194532962

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